Pixly Pixel Art Editor "On the Go" for Android

Discussion of tools and resources for game developers

Post » Sun Jul 19, 2015 1:21 am

Ordinarily I would not post something like this, but Pixly is just too good to NOT post here.
https://play.google.com/store/apps/deta ... ixly&hl=en

A free Android pixel art editor that is actually worth using:
- layers
- time line for animation (simple but effective)
- proper drawing tools
- control view (zooming and panning) and brush size with touch
- custom grid setup
- colour effects (replace, mix, invert, hue/saturation/brightness shift, blur, grayscale, tint edges)
- mirror function (both while drawing, and as a function)
- spritesheet export and import
- (custom) colour palettes and manager. Comes with NES and Master System defaults.
- brush editor with anti-aliasing options
- dithering options for fill
- pattern stamp
- gradient tool (with dithering options)
- realtime image tiling
- only 3mb, and just wants access to your media card!

and much more! Check it out. I was pleasantly surprised.
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Wed Jul 22, 2015 1:00 pm

Just chiming in that this is a great piece of software for game design on the go. The tiling feature is very useful. The dev is also really responsive I made a couple of suggestions in a post he made on reddit and he had them implemented and a new version out in a couple of days. It's looking to be the most full featured pixel editor/animator on android for sure. Prior to this I was using the curiously titled "Let's 8-Bit art" for my art/animations which is pretty great too - but Pixly looks like it will blow it out of the water.
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