[quote="SAAj":2z50a0cp]I toyed around with the generator and decided that, for my purposes, it was indeed much easier to simply use 1 sprite and assign each rollable object its own animation and private variables.[/quote:2z50a0cp]
Sounds like a wise choice.
[quote="SAAj":2z50a0cp]I'm not sure if they're not subtracting, not destroying when they are equal to or less than zero, or something else altogether.[/quote:2z50a0cp]
Did you try running it in debug mode. Maybe you would be able to see what's exactly going wrong by monitoring the variables.
[quote="SAAj":2z50a0cp]I've got the private variables 'RollPlayer' and 'RollOpponent' set to -1 initially, and I tried assigning all the commands to key presses instead of buttons. I'm still getting the same problem. If it would help, I can upload the .cap file, though I've never really uploaded anything other than pictures/videos, and have no idea what services to use.[/quote:2z50a0cp]
While I appreciate the time you took to elaborate about the problem at hand, it's really hard to come up with any kind of solution without seeing the corresponding cap file. So I'd indeed suggest you upload it. I would recommend to get Dropbox
, which quickly has become the standard around here for sharing files. It's fast and very easy to use!