Plague - Zombie Survival

Show us your works in progress and request feedback

Post » Mon Aug 18, 2014 1:47 pm

burningcake wrote:i need to play this!


I also changed that you can only see the loot when you are in nearr distance to it.
This was made so you have to search for loot and not see it straight.


But as I told. It is really far from being a "game".

You can:

• Walk around
• Use items
• Drop items to the ground
• You can found some loot (Not random for now)
• Life system should work for the most part (But you can't die yet :D )
• You can break doors (Right click) With a knife or flashlight you can break doors down quicker.
• Eat, Drink and Heal.
• Craft 2 items
• Inventory should work (There can be some problems sometimes)

That should do it for now.


Wisdoms wrote:Okay, I SO WANNA PLAY THIS RIGHT NOW!

EDIT: i know it's a top-down game, but can we customize our hair and hair colour or shirt colour?


This shouldn't be a problem to add.

Regards,
Kraudi
Last edited by Kraudi on Tue Aug 26, 2014 1:49 pm, edited 1 time in total.
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 224
Reputation: 2,843

Post » Mon Aug 18, 2014 9:46 pm

wow its really nice !
i wish you good luck with it
B
27
S
7
G
3
Posts: 300
Reputation: 4,573

Post » Tue Aug 19, 2014 10:43 am

burningcake wrote:wow its really nice !
i wish you good luck with it


Thank you :)


I have added a blur effect around the player and I also increased the map size x2.5. Map is now set at 10.000 in both directions.

Image


Some other effects testing

Image

Image
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 224
Reputation: 2,843

Post » Tue Aug 19, 2014 2:51 pm

nice update ! thought the camera could be a bit more away too ;)
well looks like you had alot of work with this one , im interested to what this will get when its done :)
B
27
S
7
G
3
Posts: 300
Reputation: 4,573

Post » Tue Aug 19, 2014 5:53 pm

burningcake wrote:nice update ! thought the camera could be a bit more away too ;)
well looks like you had alot of work with this one , im interested to what this will get when its done :)


Thank you.

I have quite some problems with the zoom level with some sprites. They flicker always at the edge. Don't know where this comes from.
I tried turning Pixel rounding on/off but the change is not quite there. Don't know how to solve this.

I also experimenting with the lighting not going trough walls. But no elegant solution yet there.
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 224
Reputation: 2,843

Post » Tue Aug 19, 2014 5:56 pm

Looks interesting!
B
8
S
2
Posts: 28
Reputation: 546

Post » Tue Aug 19, 2014 6:57 pm

Kraudi wrote:
burningcake wrote:nice update ! thought the camera could be a bit more away too ;)
well looks like you had alot of work with this one , im interested to what this will get when its done :)


Thank you.

I have quite some problems with the zoom level with some sprites. They flicker always at the edge. Don't know where this comes from.
I tried turning Pixel rounding on/off but the change is not quite there. Don't know how to solve this.

I also experimenting with the lighting not going trough walls. But no elegant solution yet there.


hmm strange i dont know but maybe try to run the game without canvas stuff maybe its not flickering then and you know what caused the bug :)
B
27
S
7
G
3
Posts: 300
Reputation: 4,573

Post » Wed Aug 20, 2014 11:47 am

Little update from yesterday :)

Image

Image

Image


Edit:

You can also not look out of a house now. Additionally you can also not look inside a house other than walk in :)

Image
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 224
Reputation: 2,843

Post » Thu Aug 21, 2014 12:26 pm

i loved designs
B
22
S
5
G
2
Posts: 210
Reputation: 3,382

Post » Mon Aug 25, 2014 12:25 pm

After some break I started doing the first steps on adding the AI.
It is very basic atm and I haven't that much experience with AI in Construct 2.

The AI is right now walking around in the map and when they see the player, they will be alerted and walk his way.
You can hide behind walls, trees or cars for the moment. They remain alerted for some seconds but when they still don't see the player, they move on randomly. This does fully work but there are some bugs in the pathfinding If you go into a house.

Also the zombies walk into each other even they are solids. (I just can't regenerate the obstacle map every 0.1 secs when zombies move (Heavy fps lag). I have added some random values, so they don't all have the very same walking line.

I'll try to finish this up. Maybe you have some solutions for the "walk into each other" part.
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 224
Reputation: 2,843

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest