Plague - Zombie Survival

Show us your works in progress and request feedback

Post » Wed Aug 27, 2014 4:55 pm

Wisdoms wrote:@Kraudi Well i'd like to see some guns, like a pistol or something, and maybe a Stamina bar?
Well, i think that's it for now, i ran out of good ideas, i'm sure you'll come up with some great ideas for the game :D


:)

Stamina bar is on the way. You can already walk quicker while pressing Shift. I also plan that the max stamina can raise over the time.
Working on "EVERBLAST"
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Post » Wed Aug 27, 2014 8:15 pm

Looks a bit like my project for the survival aspect, nicely done! I also like the artstyle.

This is my project: http://www.indiedb.com/games/dinosystem
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Post » Wed Aug 27, 2014 8:25 pm

Danwood wrote:Looks a bit like my project for the survival aspect, nicely done! I also like the artstyle.

This is my project: http://www.indiedb.com/games/dinosystem


Thanks :) I have also seen your game over at IndieDB quite some time ago. Really interesting what you can do with C2 :) Good luck with it. :mrgreen:
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Post » Wed Aug 27, 2014 11:17 pm

i love the style. game play feels a little bit slow (even for this "realistic" kind of game) but its my personal opinion.
whats about the players mental status? fear, panic, etc.? that would be cool ^^

really nice project :)
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Post » Thu Aug 28, 2014 4:58 am

swite wrote:i love the style. game play feels a little bit slow (even for this "realistic" kind of game) but its my personal opinion.
whats about the players mental status? fear, panic, etc.? that would be cool ^^

really nice project :)


Thank you :) Player speed was also on my checklist. You can walk definitely a bit faster. I firstly wanted to make sure the player is not at the edge of the map after walking for half of a minute :D

Player mental status sounds cool. Maybe with some antidepresiva pills you can loot :D
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Post » Thu Aug 28, 2014 6:26 am

Map system is now fully implented.

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I don't want it to be as easy as in most other games where you have a complete map right from the start.
This map system records all ways you are walking with your character and shows it on a map.

I may keep track of buildings you were in. Haven't decided.

You can see at which points of the map you already were and which you were not. Simple but serve the purpose.
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Post » Thu Aug 28, 2014 6:59 am

Kraudi wrote:Map system is now fully implented.

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I don't want it to be as easy as in most other games where you have a complete map right from the start.
This map system records all ways you are walking with your character and shows it on a map.

I may keep track of buildings you were in. Haven't decided.

You can see at which points of the map you already were and which you were not. Simple but serve the purpose.


Oh, Wow - Nice. That is pretty cool indeed.
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Post » Thu Aug 28, 2014 7:13 am

Your maps seem to be really big! Is there any way to travel faster once nearly everything is discovered?
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Post » Thu Aug 28, 2014 8:19 am

Beaverlicious wrote:Your maps seem to be really big! Is there any way to travel faster once nearly everything is discovered?


Map is at 10.000 in both directions. It sounds big but it really isn't it when you can walk in nearly 2-3 mins to the other side of the map. I may let the player explore other maps as well as Construct 2 can't handle maps like 30.000. Haven't decided yet and I firstly need to figure out what I can do with C2 limitations.


Edit: Pistol and Ammo added :) Shooting does also work.
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Post » Thu Aug 28, 2014 12:00 pm

@Kraudi i think you should just put fences around the area you can't walk on, because it's too dark and sometimes i walk and i don't know if i'm really walking or not when i reach the place that i can't walk on or through.
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