Planet Mogma

Show us your completed creations made in Construct 2

Post » Thu Dec 29, 2011 5:31 pm






Follow us on Twitter @ http://twitter.com/#!/ddmtustudio

or Visit our website @ http://planet-mogma.org/

To play goto the website and click "Play Now!"

Welcome to Planet Mogma!

Play-able in HTML5!

A world for exploration, and building!

Features:
- Exploration
- Biomes
- Rendering
- Render Distance

Biomes:
- Summer
- Desert
- Jungle
- Winter


Banners!








A game by Dcrew

Code - Dcrew
Graphics - Dcrew
dcrew2012-01-03 00:34:02
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Post » Sat Dec 31, 2011 1:33 pm

0.1.65 Released!

Click Here to Play!

Read first post @ change-log to see changes.
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Post » Sat Dec 31, 2011 3:50 pm

cool but make the player sprite and the blocks better
and make the blocks more solid and add tools
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Post » Sun Jan 01, 2012 5:38 am

0.1.75 Released!

Click Here to Play!

Read first post @ change-log to see changes.
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Post » Mon Jan 02, 2012 3:10 am

First of all, the presentation of the website is fantastic. Simple but effective.

Now for the hard love part :) (it wont be too bad i promise)

You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....


.....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

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Post » Mon Jan 02, 2012 12:15 pm

[QUOTE=GenkiGenga] First of all, the presentation of the website is fantastic. Simple but effective.

Now for the hard love part :) (it wont be too bad i promise)

You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....


.....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

[/QUOTE]

The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

The website however was by my brother, I do not focus on that since I am not the designer of that.

I also have a music designer, and a graphics artist (which for right now I haven't implemented his gfx)

I made big mistakes with the other one, the least I can do is put it out for testing etc
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Post » Mon Jan 02, 2012 12:31 pm

Does not start in CHROME
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Post » Mon Jan 02, 2012 12:40 pm



[/QUOTE]

The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

[/QUOTE]

Fair enough, sorry i was under the impression that only workable demos were allowed to be posted. I didnt mean to sound rude :)

I awate your progress good sir, lol.
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Post » Mon Jan 02, 2012 2:29 pm

[QUOTE=Weishaupt] Does not start in CHROME[/QUOTE]

I'm using chrome, and it works for me
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Post » Mon Jan 02, 2012 2:32 pm

Strange....here it works on FF but not on Chrome
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