Planet Mogma

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From the Asset Store
Photoreal planets rendered over transparent. Five different resolutions and phases for each planet. Also includes Space
  • <center><img src="http://screensnapr.com/e/lcsHe1.png" border="0">

    <img src="http://screensnapr.com/e/oeGOPP.png" border="0">

    Follow us on Twitter http://twitter.com/#!/ddmtustudio

    or Visit our website http://planet-mogma.org/

    To play goto the website and click "Play Now!"

    Welcome to Planet Mogma!

    Play-able in HTML5!

    A world for exploration, and building!

    Features:

    • Exploration
    • Biomes
    • Rendering
    • Render Distance

    Biomes:

    • Summer
    • Desert
    • Jungle
    • Winter

    Banners!

    <img src="http://screensnapr.com/e/y2sntJ.png" border="0">

    <img src="http://screensnapr.com/e/z4lCR0.png" border="0">

    <img src="http://screensnapr.com/e/5bg1m4.png" border="0">

    A game by Dcrew

    Code - Dcrew

    Graphics - Dcrew</center>

  • 0.1.65 Released!

    Click Here to Play!

    Read first post change-log to see changes.

  • cool but make the player sprite and the blocks better

    and make the blocks more solid and add tools

  • 0.1.75 Released!

    Click Here to Play!

    Read first post change-log to see changes.

  • First of all, the presentation of the website is fantastic. Simple but effective.

    Now for the hard love part :) (it wont be too bad i promise)

    You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

    If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

    You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....

    .....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

  • First of all, the presentation of the website is fantastic. Simple but effective.

    Now for the hard love part :) (it wont be too bad i promise)

    You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

    If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

    You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....

    .....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

    The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

    The website however was by my brother, I do not focus on that since I am not the designer of that.

    I also have a music designer, and a graphics artist (which for right now I haven't implemented his gfx)

    I made big mistakes with the other one, the least I can do is put it out for testing etc <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Does not start in CHROME

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  • The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

    Fair enough, sorry i was under the impression that only workable demos were allowed to be posted. I didnt mean to sound rude :)

    I awate your progress good sir, lol.

  • Does not start in CHROME

    I'm using chrome, and it works for me <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Strange....here it works on FF but not on Chrome

  • 0.1.91 Just got released!

  • Nice but couldn't get the point of the game :| What's it about ?

    Edit: Oh a Terraria based game ! In what does it differ from Terraria ?

  • Nice but couldn't get the point of the game :| What's it about ?

    It's barely even a quarter finished yet, it's not fully understandable yet.

    But you'll find it if you stick to it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • First of all, the presentation of the website is fantastic. Simple but effective.

    It's nice to see my work getting good feedback! ;) - Thanks for that!

    [On Topic]

    Why does it take ages to load a 'world', I tried loading a 200x200 to see what it's like, and it took about 10-15mins to load.

  • > First of all, the presentation of the website is fantastic. Simple but effective.

    >

    It's nice to see my work getting good feedback! ;) - Thanks for that!

    [On Topic]

    Why does it take ages to load a 'world', I tried loading a 200x200 to see what it's like, and it took about 10-15mins to load.

    It doesn't for me, I generated a 28400 x 19200 and it took around 10 minutes, with a 200 x 200 it should only take about 1-3 seconds.. It may be the server of the website. May be going very slow atm <img src="smileys/smiley2.gif" border="0" align="middle" />

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