Planet N-32

Show us your completed creations made in Construct 2

Post » Sat May 24, 2014 2:13 am

Hello,

I've completed my second game using construct 2.
You are sent on a mission to rescue crew members on an alien planet.
You need to fly your way through obstacles and enemies.

Hope you like it!

https://dl.dropboxusercontent.com/u/191 ... index.html
You do not have the required permissions to view the files attached to this post.
Check more assets at:
http://u3d.as/a3J
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Post » Sat May 24, 2014 2:56 am

I really enjoyed the game. Game play was smooth and fun. The puzzles were just challenging enough to make me work for it. Keep up the good work.
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Post » Sat May 24, 2014 3:59 am

Thank you for the kind words Fragfather!

Anything you would change/add/remove in the game?
Check more assets at:
http://u3d.as/a3J
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Post » Sat May 24, 2014 5:13 am

I usually prefer to give a constructive critique when I play through a game. I don't think comments like mine above are really that helpful. However, I couldn't find a single thing about the game I could have suggested to make it better.

Since you asked, there may be 1 thing you could add. You could make the first few levels into a tutorial of sorts. I read the tutorial you had before playing and it told me all I needed but, if it was build into the game play it could really add to the game. Just a thought. Aside from that, I have nothing to say that I think would make it better.
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Post » Sat May 24, 2014 10:46 am

Ok fair point, I heard other people saying the tutorial could use some work.
Thank you for taking the time to reply.
Check more assets at:
http://u3d.as/a3J
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Post » Sat May 24, 2014 2:39 pm

@theweirdone I would also add some keyboard/mouse support for the game, it was really hard to play with the mouse clicking on the arrows ;) but it looks very nice. I also like the animation and style :)
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Post » Sat May 24, 2014 3:42 pm

I think this is a very nice game. Only a couple notes:

Bombs generally count down instead of up. So 3...2...1..0... boom would be better ;)

I felt the gravity was too strong, As soon as you stop touching thruster, you begin to fall down very fast. I think a smoother effect on gravity would be better. Currently to fly straight right, player has to tap thrusters in quick succession.

And finally, while going left and right, it would be nice if the capsule tilted to sides slightly, I understand lateral thrusters do the job, but still a little bit of sway could make it feel more realistic instead of stiff.

I loved the graphics, level design, concept, everything!
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Post » Sat May 24, 2014 3:44 pm

Simple and funny game ;)
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Post » Sat May 24, 2014 4:27 pm

Gfigueroa: definitly not easy with the mouse ;)

Windwalker: finding the right balance between thrust and gravity was a tough one, people testing the game had different opinions on this. So I guess It won't please everyone.
Good point on the leaning of the ship.

Iceangel: that was the plan, simple and fun!

Overall I'm happy that you guys like the style and gameplay.
I think I'll use the same framework for my next project, static levels, retro graphics, etc...
Check more assets at:
http://u3d.as/a3J
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Post » Sun May 25, 2014 3:32 pm

Mate this is quite nice game to play. I like it very much. I just check your jump game too and it is also delicous. What about those graphics? Did you make them yourself?
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