Planning a Mobile Monetizing Course

Discussion and feedback on Construct 2

Post » Thu Feb 27, 2014 9:06 am

What about Phonegap and iAds or AdMob? You have much control compiling it yourself. If speed is not a problem it may not be as bad, at least I think ;)
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Post » Fri Feb 28, 2014 4:21 am

@ArcadEd Will it include setting up of Mopub, admobs and Millennial Media? I tried following the tutorial (https://www.scirra.com/tutorials/781/ho ... astcomment)
but the Mopub website is difficult to navigate without screenshots or explanation. Anyway, keep us updated! I can't wait for the course.
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Post » Fri Feb 28, 2014 4:36 am

@Smolli Phonegap is horrible for performance. If your game is a slide show or card game it may be adequate...
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Post » Fri Feb 28, 2014 5:36 am

Thanks a lot for this, I can't wait :P
You should also add a guide on how to update your Android/iOS game.
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Post » Fri Feb 28, 2014 2:08 pm

@BluePhaze I'll try to keep away from any DOM-Elements as to be able to switch over to cocoonjs or others if the performance needs it. For quick resolution tests on the simulator it's great though.
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Post » Sat Mar 01, 2014 5:37 pm

Can't wait especially for 1.a) "Setting up your screen resolution for multiple devices".

It's the problem I'm currently dealing with.
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Post » Sat Mar 01, 2014 6:23 pm

ArcadEd wrote:a. Google Play Game Services (Leaderboards and Achievements).


So, is this possible?? Please, I need it!
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Post » Sat Mar 01, 2014 11:34 pm

Not currently, but Ludei is working on a new plugin for C2 that will include it. Should be ready in the next few weeks.
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Post » Sun Mar 02, 2014 1:41 am

Oh nice I'm waiting for this.
A guide to update ios /androide games is really welcome too.
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Post » Mon Mar 03, 2014 1:39 am

How about adding Twitter and Facebook share functions to both Android and iOS projects?
Image
MIKE ASCHENBRENNER | RCMADIAX
Twitter/Instagram/Vine: @RCMADIAX
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