Planning a Mobile Monetizing Course

Discussion and feedback on Construct 2

Post » Mon Mar 03, 2014 1:56 am

I'm hoping the latest CocoonJS plugin they are working on will also give us the FB and Twitter options.
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Post » Mon Mar 03, 2014 2:01 am

Twitter is fairly easy when integrate share functions using the browser object. Facebook however is rather a pain in the arse. I honestly can't wait for the facebook options. It used to be so much easier till they removed direct sharing.

@ArcadEd

Do you have a release date for you tutorial on udemy? I'' be taking a lesson since there are some things on there that I would like to know as well. ;)
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Post » Mon Mar 03, 2014 2:27 am

I have most of the outline finished up, now it's just a matter of finding the quiet time to start recording them. I plan to start recording the first part this week.

Ed
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Post » Mon Mar 03, 2014 3:18 am

I for one can't wait until this course is online! Do you happen to have a price range in mind so I can prepare my budget?
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MIKE ASCHENBRENNER | RCMADIAX
Twitter/Instagram/Vine: @RCMADIAX
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Post » Mon Mar 03, 2014 3:23 am

My guess right now is probably $29 per course, but it's really going to depend on the amount of time they take. If it ends up being the same amount as my other courses, then it will 19 each. I'll have a better feels once I get rolling. My goal isn't to break anyone's bank. I want to make the course at a reasonable price for all, but also a point that makes sense for the work put into it :).
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Post » Mon Mar 03, 2014 3:42 am

Where do I go to check on your other lessons? I may take another course while waiting.
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MIKE ASCHENBRENNER | RCMADIAX
Twitter/Instagram/Vine: @RCMADIAX
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Post » Mon Mar 03, 2014 3:56 am

I was just wondering when signatures were going to start working again, as they were all linked in there :).

C2 Beginner Course
C2 Platformer Course
C2 Infinite Flyer Course
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Post » Wed Mar 12, 2014 1:43 pm

Hopefully everything is going well, keep it up. It would be very cool if you include how to update your app with a new build on ios/android after release.
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Post » Sat Mar 15, 2014 6:29 am

Just to give every an update. Here are the videos that I have recorded.

1. Understanding Screen Resolutions.
2. Setting up your app to work on multiple resolutions in C2
3. CocoonJS Banner Ads in C2 setup.
4. CocoonJS FullScreen Ads in C2 setup.

Next.
Mopub: Setting up the ads for your apps.
Linking Mopub and Admob and iAds
Configuring CocoonJS Cloud Compiler for your Ads
Testing

Then:
iOS - Game Center and Achievements
Creating a Facebook App and adding ads to it.

Google Play Games as soon as we can.
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Post » Sat Mar 15, 2014 11:13 pm

Mostly it's done with the CocoonJS plugin that comes with C2. I'll also be showing Ejecta when it comes to iOS stuff.
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