Planning a Mobile Monetizing Course

Discussion and feedback on Construct 2

Post » Sat Apr 26, 2014 4:59 am

The course is now live, and I made the first video a free preview. It's about screen resolution and might be a good watch, even if you are no interested in buying the course.

I'm also giving a $10 off coupon with this link, making the course $19.

https://www.udemy.com/construct-2-mobile-monetization/?couponCode=C2Forums

Now with the new CJS plugin out, I can start concentrating on the next one. I purchased a much better microphone too :).
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Post » Sat Apr 26, 2014 3:21 pm

How's the new plugin?
I'm about to finish a project and I'm still figuring out if I should use Cocoon or Ejecta...
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Post » Sat Apr 26, 2014 3:44 pm

I haven't had too much a chance to use it. The ads portion, which is what this course focuses on, hasn't changed at all.
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Post » Sun Apr 27, 2014 12:53 am

gammabeam wrote:How's the new plugin?
I'm about to finish a project and I'm still figuring out if I should use Cocoon or Ejecta...


Try Ejecta first if you cannot get it to work or features you want, then use Cocoon.

Ejecta already handles loading and memory much better than CJS, which takes ages to load and eats up heaps of ram for bigger games.
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Post » Sun Apr 27, 2014 1:09 am

@ArcadEd Is the course super CoocoonJS oriented to would it be valuable if I publish with Ejecta and Crosswalk? Thanks!
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Post » Sun Apr 27, 2014 2:46 am

Hehe ya. Please don't leave us Crosswalk ers behind......ok that sounded quite weird when said out loud.....
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Post » Sun Apr 27, 2014 2:54 am

This course is all cocoonjs, sorry. I don't have any experience with crosswalk.
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Post » Mon Apr 28, 2014 10:55 am

too costly for me
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Post » Thu May 01, 2014 1:52 am

I'm sorry, with the coupon code the course is only $19, I feel the value you will get back out if it is worth. That is if you are struggling getting ads to work with CocoonJS.
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Post » Thu May 01, 2014 5:34 am

Worth it and then some.
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