plateform problem

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Post » Mon Jun 04, 2012 10:35 pm


I've tried to do some advanced plateform game. I've missed a lot with the event sheet and animation function. I've succeeded to do a lot of stuff but here's some that i can't get out of.

I - First : About the mobility, i want my character to run on a wall he's facing like PrinceOfPersia.
What i want exactly is my character run on the wall when approaching it AND the player pressing a key.
I'm thinking about adding a special "wall" sprite and to make it mimic plateform gravitation but I guess the question is a bit more tricky.

Here's what I think of :
1 step : Adding a special wall sprite.
2 step : Adding a collision sprite on my sprite character.
3 step : Event sheet like that
" When (x) is down / When collision sprite ( on colision ) with special wall, and this is when it get complicated.

How to mimic plateform behavior on a wall ?

II - Second :

When my character is falling and he's approaching a wall I want him to ride the wall like in the plateform game "dustforce" and to stop and pending on the wall at a certain moment.

Some idea ?
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