How do I make it so my player (using the platform behavior) doesn't start falling immediately after bumping his head on the ceiling? Instead I want him to hover along the ceiling for the remainder of the jump and continue the jump if there is no longer a ceiling. This mechanic is usually found in screen-by-screen games like La-Mulana or Hydra Castle Labyrinth, and early Castlevania I think.
I've tried using events but nothing worked too well. It would be cool to have this as an option for the platform behavior so it'd work for enemies and such as well, but if anyone knows of a way to do this with events that would work too!Tokinsom2013-02-23 15:47:52