Platform behavior - Deceleration when turning around

New releases and general discussions.

Post » Fri Jan 23, 2009 4:18 pm

I made a workaround for this situation, but I too found it to be a pain.

+"Move Left" is down
+Not "Move Right" is down
-Player: Set angle to 180
-Player: Set acceleration to 300
++Player[Platofrm].VectorX Greater than 0
--Player: Set acceleration to 1500


Perhaps the behavior could include a feature like this by default? Even better than just setting the acceleration to a particular number, you could make the turnaround acceleration to acceleration + deceleration.
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Post » Fri Jan 23, 2009 5:01 pm

This is corrected in the next build. When you change direction, the deceleration and acceleration are added.
Scirra Founder
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Post » Fri Jan 23, 2009 8:56 pm

[quote="Ashley":3ep19ag0]This is corrected in the next build. When you change direction, the deceleration and acceleration are added.[/quote:3ep19ag0]

Woho! Thank you very much, this will really help improving the platform behaviour.
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