Platform behavior jittery when angle constantly changing

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Post » Tue Jan 19, 2016 11:04 pm

Hi, is there any way of preventing jittery movement of a sprite with platform behavior when the angle of the platform on which the sprite sits is constantly changing? E.g. a swinging platform. At the moment the sprite shakily moves right or left instead of moving smoothly as the platform swings.

The capx link below illustrates the issue using a platform pinned to a pivot with sine behavior and angle movement.

Can't post links so add https before the link below:
sendspace.com/file/dmn1gm
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Post » Fri Jan 22, 2016 6:25 pm

Are you using raw dt?
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Post » Sat Jan 23, 2016 11:50 pm

Just using platform behavior for the sprite and sine behavior for the platform, so I think the answer is yes. Example capx in my first post.
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Post » Mon Jan 25, 2016 4:52 am

yea, the 'dt' value jitters because the frame rate is not constant.
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