Platform Behavior vector bug

For questions about using Classic.

Post » Mon Jun 13, 2011 10:58 pm

In my game player can crouch and slide. While he is ducked his movement speed is decreased with the formula "player[Platform].VectorX/1.5" It is working perfectly in the first layout, but when I move to second that speed is decreased dramatically. However when I return to the first layout everything is fine again.
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Post » Tue Jun 14, 2011 2:35 pm

I've tried it and it works for me. Can you upload the cap?
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Post » Wed Jun 15, 2011 9:05 pm

It is working for me too now, after I've added event in which after the start of layout player activates platform movement. Probably it is just a minor bug on my system...
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Post » Thu Jun 16, 2011 1:18 am

@Wolod

I've had situations too where I put in an event and it didn't work, then I erased it and put it back in the exact same way and it suddenly worked.
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