Platform behaviour Acceleration overrides Max Speed

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Post » Tue Mar 28, 2017 4:34 pm

Let's say you want a platform character that moves precisely, without any acceleration or deceleration, that is, if you move, you inmediately move at top speed, and if you stop, you stop in your tracks instantaneously.

For this I simply put some absurdly high values on acceleration and deceleration like 999999, and works fine on Construct 2.

On Construct 3 apparently this kind of acceleration overrides max speed and as soon as you move you rocket off at absurd speed glitching your way out of any walls, max speed be damned :lol: (High deceleration seems to not have any adverse effect and behaves as expected if you use a reasonable acceleration to start moving).

c3p
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Post » Wed Mar 29, 2017 11:53 am

Thanks, this should be fixed in the next build.
Scirra Founder
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Post » Wed Mar 29, 2017 6:46 pm

Cool! But by the way, upon further testing, this seems to also happen on other plugins wich have acceleration and top speed like bullet or 8-Movement (Car behaviour seems to work fine), so take it into account.

Thanks!
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