I'm using the platform behaviour with acceleration and deceleration set insanely high, 100000000000000, to simulate a kind of binary movement; either players move full speed or they don't move at all. No easing in or out. Works fine except if my characters land right at the edge of a platform they'll slip off it sometimes. That's not good. I need them to stay on the platform if they connect with it. None of this slippery slope business please. Has anyone else had this problem? Is there a way to fix it?