Platform behaviour sticking to walls

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Post » Thu Dec 26, 2013 2:38 am

Hello,

Whilst using the platform behaviour I noticed that the character seems to be able to wall jump naturally and stick to walls. Has anyone else come across this and how did you resolve the sticking to walls stuff so the character will just fall down?

Thanks!
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Post » Thu Dec 26, 2013 9:19 am

Usually "sticking" comes from slightly deviated collision polygons.
Are you using a sprite with the platform behaviour and square colission polygon and pinning your animated sprite on top?
Does the collision polygon of the wall have a vertical lines or are they just off so the character can land on it?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Jan 04, 2014 12:06 am

Did you ever get this figured out? I'm having the same issue and all the polygons are square.
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Post » Sat Jan 04, 2014 12:10 am

@Burvey

Nope, was still happening. Everything was flat. All collisions normal. Argh : P
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Post » Sat Jan 04, 2014 12:20 am

Odd, I had to do a lot of work to get wall cling and double jump, etc... working in my games...
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