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Platform behaviour sticking to walls

PostPosted: Thu Dec 26, 2013 2:38 am
by plinkie
Hello,

Whilst using the platform behaviour I noticed that the character seems to be able to wall jump naturally and stick to walls. Has anyone else come across this and how did you resolve the sticking to walls stuff so the character will just fall down?

Thanks!

Re: Platform behaviour sticking to walls

PostPosted: Thu Dec 26, 2013 9:19 am
by LittleStain
Usually "sticking" comes from slightly deviated collision polygons.
Are you using a sprite with the platform behaviour and square colission polygon and pinning your animated sprite on top?
Does the collision polygon of the wall have a vertical lines or are they just off so the character can land on it?

Re: Platform behaviour sticking to walls

PostPosted: Sat Jan 04, 2014 12:06 am
by Burvey
Did you ever get this figured out? I'm having the same issue and all the polygons are square.

Re: Platform behaviour sticking to walls

PostPosted: Sat Jan 04, 2014 12:10 am
by plinkie
@Burvey

Nope, was still happening. Everything was flat. All collisions normal. Argh : P

Re: Platform behaviour sticking to walls

PostPosted: Sat Jan 04, 2014 12:20 am
by BluePhaze
Odd, I had to do a lot of work to get wall cling and double jump, etc... working in my games...