i think using bullet movement would require a lot of events to tell it how to follow the player for both sides and groud orientation.
HEY try using both 8directions and platform movement(only to get the "by wall" and "on ground" events, you should deactivate all setting parameters of the plataforming control like gravity and acceleration all that.),you can tell it to simulate left and right movement if its on ground ,and tell it to flip if it finds a wall and keep moving left and right on the wall following the players X and Y, and tell it to simulate down and then flip to normal gravity if it finds no ground(all these as 8 direction control)
i belive that with some finetunning on the settings you can get it to look quitte smooth!(like turning deacceleration to 4000 when it finds no ground to stop it going airborn)MustacheGolem2013-08-01 03:04:00