Basically, I'd like my enemy to be bouncing around in horizontal directions depending on where the player is (If they're close enough). Now for the complicated part, the enemy is going to be changing sprites in mid-air to reflect what they're doing. The best way I can describe the motion I'm looking for is like how a slinky moves when they're going down stairs, except of course there's no stairs involved here.
I'm having trouble describing the motion I'm looking for, so I took the liberty of drawing a stick figure showing the motion :
I have attempted giving the enemy a Bounce behavior, but it always acts strange when I add it in. Usually it'll bounce in the air off of nothing, which I don't think is supposed to happen...
Here's the .cap if anyone needs it: http://dl.dropbox.com/u/42313097/Boss%20Man%20V19.cap
For reference, the enemy I'm talking about in the cap is called LL_SuckUp.