Platform game basics

Show us your completed creations made in Construct 2

Post » Mon Jul 29, 2013 12:35 pm

I made a generic platform game engine, it has everything the basics needs, smart enemies, wall jump, a full HUD, a combo system, and a reward for keeping the combo going.

Basic game is get to the end of the level but thats boring, so try and get the highest score while getting to the end.

ways to improve your score,
if you kill an enemy within 2 seconds of each other you will add to your combo multiplier, keep it going till the multiplier hits 5 or more and you will gain a shield that will instantly kill whatever it touches.

Hold Z to run, press X to jump, if you jump at a wall you will cling to it, hold x to quickly scale the wall or tap it to jump off.

collecting coins wont add to your multiplier but they will stop the "cool down" so if you dont have any enemies near collect a coin to keep the combo going.

hearts will just restore one health.

all the work on this game was made in about 2-3 hours this is more just a means for me to make some thing quick and fun while i work on my main project.

LINK TO DROPBOX


UPDATE-

Added a lot more to this project. pressing down will do a slide or airdash.

-About sharing the .capx
I plan on fleshing this out to a full fledged project so at this time i will not be posting the .capx if you have any questions as to how i achieved anything, feel free to ask and i will explain any of the mechanics.BACLog2013-09-12 04:03:08
B
26
S
7
G
1
Posts: 83
Reputation: 2,575

Post » Mon Jul 29, 2013 4:31 pm

very good, good job :)

use key pressed for X where you are in a wall :)
B
38
S
13
G
4
Posts: 152
Reputation: 5,147

Post » Tue Jul 30, 2013 2:47 pm

Looks cool! Did it take 2-3 hours with music and all, or did you have the assets ready?
B
10
S
1
Posts: 54
Reputation: 958

Post » Wed Jul 31, 2013 9:56 pm

[QUOTE=Niko] Looks cool! Did it take 2-3 hours with music and all, or did you have the assets ready?[/QUOTE]

@Niko the music is royalty free music i found, the sound effects are made by me with BFXR and the art was made on the fly as needed. it was more a test of making a generic platformer without any thought into the way the game looked.

so all the assets being made and the game set up was a total of about 2-3 hours with the new levels i made and tweaks i made about 4-5 hours.
B
26
S
7
G
1
Posts: 83
Reputation: 2,575

Post » Fri Aug 02, 2013 2:02 pm

Really nice!!

The enemy AI is really good!! Good work!

I also made a Platform engine, only the movement though. Its an almost exact replica of Super Meat Boy's movement.
You can check it here:
https://www.scirra.com/forum/super-meatboy-example_topic72707.html
B
10
S
4
Posts: 133
Reputation: 1,543

Post » Fri Sep 06, 2013 2:35 pm

can you share the source code please ? i need to know how you did this
B
27
S
7
G
3
Posts: 300
Reputation: 4,563

Post » Fri Sep 06, 2013 8:12 pm

Agreed with @burningcake, the capx will be very helpfull. The enemy AI is really impresive.
Image
B
39
S
10
G
1
Posts: 103
Reputation: 4,036

Post » Fri Sep 06, 2013 10:20 pm

There's a glitch where you can stand on an enemies head and move with them (without taking damage), I've been having a hard time trying to reproduce it though. If it happens again I'll try and get a screenshot and tell you how I did it.
B
10
S
2
Posts: 25
Reputation: 733

Post » Sat Sep 07, 2013 11:32 am

[QUOTE=Gurrufio] Agreed with @burningcake, the capx will be very helpfull. The enemy AI is really impresive.[/QUOTE]
he did a very nice work here! would really love the capx !
B
27
S
7
G
3
Posts: 300
Reputation: 4,563

Post » Wed Sep 11, 2013 1:42 pm

bumping .. really hoping
B
27
S
7
G
3
Posts: 300
Reputation: 4,563

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 6 guests