platform game with the new tileset

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Post » Mon Dec 02, 2013 7:16 pm

i'm trying to use the tileset feature for the first time in a platform game. the example that ships with C2 is a top-down game and everything works fine.

for my platform game i have created a sprite and assign the platform behavior to it, then i draw some tiles. but every time that i run the game my sprite just fall trough the tiles.

it is necessary to put a solid behavior on tiles?
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Post » Mon Dec 02, 2013 7:20 pm

you will need 2 layers of tiles, one of which is solid.
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Post » Tue Dec 03, 2013 12:16 am

hmmm now i see, thanks Burvey
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