Platform jump using physics behavior?

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Post » Fri Nov 08, 2013 8:08 am

The main problem I'm having is detecting whether the player is on the floor (for a jump). Is there a way to do that only with the physics behavior?
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Post » Fri Nov 08, 2013 12:25 pm

@Sushin

You could have an invisible sprite on the surface of the platform and check to see whether your character is overlapping.
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Post » Fri Nov 08, 2013 4:29 pm

Or pin a sensor object position only below your sprite and see of it's overlapping the floor.
Learning other engines, but C2 still rocks. Image Image Image Image
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Post » Fri Nov 08, 2013 10:27 pm

@spongehammer
@Colludium

Works good enough. Thanks!
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