I was wondering how I could make platform objects only collide with solids on the same layer. (Note: I might have more than one platform object on the different layers, so simply disabling solids on another layer will not work - the other platform objects will end up falling through). This is because I have a simple platformer game that requires multiple platforms to walk on, one in front of the other in the z direction (simulated by making closer platforms lower (ie with a greater y value). I placed each platform on a separate layer, each as a solid object. Now I tried to create a platform object on the layer closest to the player (ie with the higher y value) but this does not work, because Construct thinks that the player is colliding with the far away platform (lower value of y) because according to y values, the platform object collides with that platform first.
Is there any way I can make the platform object collide only with solids on the same layer? Or if not, is there any other way I could get this to work? The platforms are actually "rounded" so simply making the platform object change its x or y value will not work.
Thanks for your help in advance!
Dengke Sha / ValkyrieGames