Platform Objects Sink Into Solid TiledBackground

Bugs will be moved here once resolved.

Post » Tue Jun 04, 2013 5:00 pm

Link to .capx file (required!):
https://www.dropbox.com/s/z2vs7yioq12zr5h/Pixel%20Heroes.capx

Steps to reproduce:
1. Preview the project.
2. Watch how both the black box and the 8-bit sprite fall.

Observed result:
The black box does not sink in to the platform at the bottom, which I what I want to happen, but the 8-bit sprite's feet fall into the platform. I have seen a thread about how small objects may do this, but the object isn't small; not resized in Construct 2 it is 128x128. Even if I upscale the object it still happens.

Expected result:
Both the black box and the 8-bit sprite fall onto the platform evenly.

Browsers affected:
Chrome: Yes
Firefox: Yes
Internet Explorer: Yes

Operating system & service pack:
Windows 8
Construct 2 version:
Release 132 Personal Edition
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Post » Tue Jun 04, 2013 5:10 pm

Isn't this just a case of a dodgy collision mask? If you set it to bounding box it lands fine.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Tue Jun 04, 2013 5:31 pm

[QUOTE=zenox98] Isn't this just a case of a dodgy collision mask? If you set it to bounding box it lands fine.[/QUOTE]

Okay... how do I do that?

Thanks!

Orange
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Post » Tue Jun 04, 2013 9:30 pm

Well, the collision mask of your "MrHero" Sprite is not including his feet - this is why they sink in. Check the "Collision Polygon" in "Edit Animations"

rock on,
MichaelGrave2013-06-04 21:30:46
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Post » Wed Jun 05, 2013 7:23 am

Oh! Thank you so much!
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