Platform Setting Fallspeed not working properly

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Post » Wed May 04, 2016 12:29 pm

So ive encountered a strange behavior for the fallspeed.

If i make it so the particle effect gets deactivated, but the fallspeed is not set to 1000
Image


I fi do it like this both the particle effect gets deactivated and the fallspeed is set to 1000
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Could anyone explain why this could happen, shouldnt it be the same in both cases?

Thanks & Kind Regards
Patrick
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Post » Wed May 04, 2016 1:40 pm

In the first example, first event:

When the blue one is against the right wall, the 'is NOT on wall' will not pick a blue object. The Selected Object List is empty.
So, even when you unpress the key, making the OR condition true, there is no blue object for that action to work on.

The dot is a unreferenced object. So it does not matter for the dot. The actions just work on all dots.


(Assuming ther is only one blue object)
Last edited by 99Instances2Go on Wed May 04, 2016 2:08 pm, edited 1 time in total.
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Post » Wed May 04, 2016 1:55 pm

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Post » Fri May 13, 2016 2:07 am

@99Instances2Go thank you very much, that helped :) my brain is working strange sometimes haha :D
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