Platform Shooter: Little Green Soldier (NOW ON ARCADE!)

Show us your completed creations made in Construct 2

Post » Fri Aug 09, 2013 5:38 pm

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LINK TO PLAY ON SCIRRA ARCADE! (Level 1 FINALIZED DEMO, JANUARY 2, 2017):
https://www.scirra.com/arcade/action-games/little-green-soldier-14119


CONTROLS:
Left & Right arrows - Moving left & right
Up/Spacebar - Jump (hold to jump higher)
Down - Crouch (+ Spacebar to drop down platforms)
X - Hold to absorb enemy projectiles
C - Shoot (only after absorbing)

P/Enter - Pause & unpause
M/Backspace - Mute & unmute

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Hey! I'm a 19 year old amateur game developer, but have some degree of experience in drawing and spriting. Since I'm still busy in school, just this level took me 6 months to complete :/ (though it's mainly because of the many checks-and-balances needed for the mechanics involved.)

The gimmick of the game is absorbing enemy projectiles and firing it back at them. I suppose it's a little like Kirby...except you don't gobble up the enemy itself, you grab their fire and throw it back at them. It'll be a bit more difficult :>

This first stage only features heat energy (from the fireballs and bombs) but I'm including more types in future levels (electric, kinetic, light, elastic, gravitational, nuclear etc).

Anyway, screens!
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As an aspiring programmer in animation/gamedev, I'll greatly appreciate your feedback on this game. So...if you will? :)
Last edited by Nixel on Thu Jan 05, 2017 7:28 pm, edited 22 times in total.
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Post » Fri Aug 09, 2013 10:09 pm

Very good. :)
The concept of absorbing enemy bullets to gain energy is very interesting.
Visually it's clean and nice. The sounds work well too.
I had difficulties to jump with the arrow key (I would prefer a left handed key)

For a 15 years old creator, I would say 'Bravo'!
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Post » Sat Aug 10, 2013 4:30 am

@KaMiZoTo thanks much!
I thought of implementing left-hander controls, but then I hope to reserve the WASD keys for switching between energy types...
I think I'll make 2 separate control schemes to choose from at the start, then.

Oh, and I claim no credits over the music used! Every composition is taken from other NES games (Alien 3, Journey to Silius and Snake's Revenge). I'm still learning to compose :(Nixel2013-08-10 11:59:17
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Post » Sat Aug 10, 2013 7:11 pm

This game is looking great, love the tight controls. It reminds me a lot of the early Mega Man, but more enjoyable. Keep up the great work!yankeesbro2013-08-10 19:11:50
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Post » Sun Aug 11, 2013 7:20 am

@yankeesbro hey, thanks a lot!

I actually did draw a lot of inspiration from classic Mega Man, from the graphic style down to the alien's animation. Heh...
But having played through the entire Mega Man 1, I decided that solid platforms were what made it really frustrating, so I opted for the more comfortable jump-thru platforms like in Contra or SMB2.

For the same reason, I also don't want to add spikes or bottomless pits in my game; they're punishing and also ridiculously overused in the platformer genre. But that leaves me quite lost on level design...

Anyway, thanks again! I appreciate the comments.
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Post » Tue Aug 13, 2013 1:02 pm

Solid game feel, love the amount of detail you have put into this game. for a 15 year old you have a good grasp on what made the old school games great.

love the pause when you encounter the boss battle.

very megaman like, which is a good thing.
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Post » Tue Aug 13, 2013 1:21 pm

@Nixel Very cool game so far! Took me a bit to get used to the buttons and then I got through haha! Very clean all around - and you're sticking to classic game play which I did while adding to it with the power absorption! Well done!

Keep it up! Epic work!!
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Post » Tue Aug 13, 2013 1:49 pm

Nice game @Nixel ... Liked the graphics and the absorbing method .
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Post » Sat Sep 28, 2013 7:51 am

Hey guys. Busy school term, really. I can only barely make progress.

I won't be adding a Level 2 soon; I'm currently trying to give the game storyline elements, which will firstly involve making a decent intro.

The intro will show the main villain, The General:

As you can see I'm trying out Cave Story-style portraits for dialogue mugshots, and I'm quite happy with it so far.
The General is a man who arose during the global energy crisis, with his army H.U.M.A.N.I.T.Y. (Heroic Unity of Military Alliances, Nobly Insuring Tomorrow's Youths), to manage energy distribution across the world. But he's a greedy one, and when every village is rationed a pitiful amount of energy, The General and his cronies are living in luxury...
that is, until he is confronted by a mysterious alien threat.

After Level 1 I plan to have our alien hero escorted to a nearby village, which will serve as a home base of sorts (like Cave Story's Mimiga Town, or Megaman Zero's Resistance Base/ZX's Guardian HQ).
You will be escorted by this yet-to-be-named kid:

His little family lives a dark and cold life in the village. Disillusioned with H.U.M.A.N.I.T.Y.'s propaganda, they see you as their last hope to fight against H.U.M.A.N.I.T.Y., in return promising you a home to return and rest.

Do comment if you ever feel like it!
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Post » Sat Sep 28, 2013 10:08 pm

Why you do not use spritefont ?

standard font is so horrible :)
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