Platform Shooter: Little Green Soldier (NOW ON ARCADE!)

Show us your completed creations made in Construct 2

Post » Sun Nov 10, 2013 5:18 pm

@nixel Cut scenes = awesomeness!!! Keep up the fantastic work!
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Post » Tue Nov 12, 2013 2:49 pm

Love the direction your going with this!
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Post » Tue Nov 12, 2013 2:56 pm

looks great, have you considered porting to mobile?
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Post » Tue Nov 12, 2013 2:59 pm

This is great mate, really good job

I know it has been said but absorb and fire is a reeeheeeely great idea

wish you could adsorb while jumping for that ninja feel when recharging

nice game

does type of absorb effect your damage output?

for example absorb fire or absorb ice? etc some monster might be immune to fire but take ice damage meaning you have to switch power when firing

really liked this!
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Post » Tue Nov 12, 2013 3:19 pm

Very nice idea and nice pixel arts too!
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Post » Tue Nov 12, 2013 10:38 pm

Whoa. Many thanks for the comments everyone!!

@russpuppy um...I haven't really thought of that yet, still figuring out how to make the game itself. But I might try, really.

@Binkus Oh I'm definitely going to add the absorb mechanic for jumping and running soon. It's just that...it's a nightmare to program (like switching between animations and whatnot).

I've also thought about the damage output thing, but I realized it was a little confusing....after all, lke in this alpha stage, the fire enemies are already taking fire damage (if anyone should be immune, it's them). But I might add, like, double damage mechanics for different energy used.
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Post » Wed Nov 13, 2013 9:52 am

Neat mechanics!
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Post » Wed Nov 20, 2013 4:58 pm

@Nixel

you have done a great job, very nice game, from the starting I was thinking that the game is made by a professional, that I mean to say that you have done a very nice work. Keep up the good work.
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Post » Sat Nov 23, 2013 7:04 am

Just to echo what everyone else has said. It's really great, you are doing an amazing job and I cannot wait to see what the other levels look like. I could easily see people buying a full version of this game. Only issue I encountered was that the sound cut off about mid way through the level.
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Post » Sat Nov 23, 2013 12:04 pm

@Crudemik @thehorseman007 @VictoryX
Thanks a lot, guys! Like, seriously, a lot. You motivated me to finish up my updated version.

VictoryX, I must honestly say I haven't ever encountered the problem with the music. Maybe you accidentally pushed the 'M' key?

SHINY NEW UPDATE:
https://dl.dropboxusercontent.com/u/33614587/Little%20Green%20Soldier%20%28updated%29/index.html
This is it! New update.
New features:
-Loading Screen
-Intro Sequence
-Absorb mechanic while running/jumping
-Short intro sequence to the village (home base for the game)
-Spritefont (except the tutorial text which I'm still lazy to correct)


Inform me on any bugs please! Have fun and as always, leave a comment if you feel like it!
EDIT: Yeah...did the new controls in a rush. It's extremely buggy...sorry guys...Nixel2013-11-23 12:56:01
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