Hi all, Nixel here!
It's been a full year since I posted here. I'd like to announce that:
I'm going to upload Little Green Soldier onto the Arcade!
I think it's time my game tried stepping into the limelight. That, and the fact that Dropbox and Google Drive have BOTH stopped free HTML hosting, yeesh -- the game's gotta be playable somewhere!
HOWEVER! My one roadblock in posting to the Arcade is in getting my hands on music that I reserve the rights to use. I've been using OSTs from NES titles, but right now I think I'll have to scour all sorts of Royalty-Free whatevers to make this whole thing possible. If anyone knows about good sources of free 8-bit/chiptune/retro music, please share the knowledge, it'll be a massive help to me!
After a full semester of proper computer science education, I came back for a brawl with the many bugs in my game. Everyone, if you think Construct 2 gets easier with programming knowledge -- I'm not sure I agree! Construct 2 may wipe out difficulties like learning language syntax and avoiding typos, but it does require you to employ the logic in programming, and for that reason alone I think scripting events in C2 stands as a challenge on its own.
Anyway, I've only managed to pull off these fixes:
- Fixed that ANNOYING graphical bug for the HP/energy bars, which at low values would have a random sliver of black on their left.
- Enemy collision damage is no longer a thing! Everyone who has playtested the game found it frustrating and unnecessary. I agree, because I did make the gameplay to be timing-based -- it makes sense to let you also play with the timing to sneak past enemies.
- Reduced the major bug on Bomber enemies -- where they would sometimes freeze up after throwing bombs -- to rare occurrences. Still trying to figure this out, and it's infuriating.
I can't say for sure if this project is dead or alive. On one hand, I love everything I've done in it -- I love my character Green, I love the antagonist I've crafted, the backstory that's been swirling around my head all these years -- but I also want to pursue greater dreams in 3D animation. It's a struggle, but for now I'll put this game on pause. I definitely want to revisit this someday -- I have so many plans for it.
@Ratmaster @mikewalton206 @pabloukiyo @CARO I don't know why I didn't reply to you guys all this while, but thank you -- sincerely! Receiving your comments during my long hiatus....it filled me with determination. (For those who catch the reference -- guess what game I just played!)