Platform Vector x issue?

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Post » Mon Feb 23, 2015 2:47 pm

Hi all,

anyone else encountered problems with using Platform Vector x ? On some of my sprites it works, on other it doesnt. I can't seem to find the reason because i have the same events for them. Is it a bug??
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Post » Mon Feb 23, 2015 8:38 pm

Here you have an answer to a common mistake.

You must change the value of deceleration

.capx annexed file
You do not have the required permissions to view the files attached to this post.
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Post » Mon Feb 23, 2015 11:34 pm

luisgmolina wrote:Here you have an answer to a common mistake.

You must change the value of deceleration

.capx annexed file


Thank you luisgmolina. Is it possible to save the capx to version 195? I cant open it unfortunately. But if that's like too much of a pain, i will update C2 soon.
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Post » Tue Feb 24, 2015 2:00 pm

I'm sorry, but I think I can not save the .capx file in version 195, I have installed the 197.
you must download the new version R197

or simply reduces the deceleration to 0 in you sprite phatform behavior and test your game.
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Post » Tue Feb 24, 2015 7:18 pm

luisgmolina wrote:I'm sorry, but I think I can not save the .capx file in version 195, I have installed the 197.
you must download the new version R197

or simply reduces the deceleration to 0 in you sprite phatform behavior and test your game.


Unfortunately it didn't helped :/ what is even more weird, that it does function on other family of enemies.
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