Platform without "Platform"

For questions about using Classic.

Post » Sun Mar 17, 2013 5:44 pm

I was wondering if anyone had any suggestions on how I might create platform behavior "from scratch." That is, with events instead of by just adding the platform behavior to the sprite.

The reason I want to do this is that I would like to be able to fine-tune it to a greater degree (such as changing the direction of gravity mid-game, applying momentum from running to a jump, double-jumping, making a jump higher if you hold the button, etc.).

Oh, I forgot to say this: I'm trying to make this compatible with an xbox controller, because I and a few other people I know like to play arcade-style games on PC with gamepads made for xbox. Since that only has the one condition (control is down), it seems like I might be in for quite a challenge.hazzle2013-03-17 18:01:09
B
2
Posts: 1
Reputation: 277

Post » Sun Mar 17, 2013 10:27 pm

Here is something I made quickly: https://dl.dropbox.com/u/52670878/custom%20platform%2Bsolid.cap
It probably has glitches, but you should get the general idea...
B
6
S
1
G
1
Posts: 69
Reputation: 1,019

Post » Fri Mar 29, 2013 7:24 am

Join to topic creator. Replacement "platform" behavior with custom movements for enemies will be good for optimization. It is my next important issue. Well how can I open *.cap file with current version of Construct 2.
Thank you!
B
7
S
1
Posts: 10
Reputation: 921

Post » Fri Mar 29, 2013 9:03 am

@SergeyD, unfortunately only .capx files work in Construct 2, but you can open .cap files the original Construct Classic, which is free/open source and available here: http://www.scirra.com/forum/topic48884.html

The events can't be copied directly into Construct 2, but both have similar eventing systems which should make transferring the example theory into C2 easier.Jayjay2013-03-29 09:04:24
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
B
86
S
28
G
13
Posts: 2,092
Reputation: 15,009

Post » Fri Mar 29, 2013 10:05 am

@Jayjay Thank you very much!
B
7
S
1
Posts: 10
Reputation: 921

Post » Thu Aug 29, 2013 12:12 am

It works well, thanks !
I tried to do the same, but with slopes, and i'm completely lost. If someone has an idea, it would be great :)
B
11
S
6
G
2
Posts: 105
Reputation: 3,910


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 6 guests