Platformer and shadows

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Post » Sat Sep 26, 2015 1:25 am

I'm trying to make a simple platformer character with a "blob shadow", a seperate sprite that acts as the character's shadow. How should I make it to stick to the floor all the time while still following player's X coordinates?
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Post » Sun Sep 27, 2015 7:43 am

EDIT:
My first idea had a weird bug so I reworked it. I hope this works for ya!

Image

I'm not sure this is best way, but I have it working on my end.
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