Platformer Custom Movement

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Post » Sat Aug 17, 2013 4:00 am

Hi! I'm sorry if this a noob question but here I go:
Presently I'm working on a platformer similar to Prince of Persia Classic.
Here's an image of that game as a reference. I apologize in advance if I'm not clear enough.



As you see, we can see the tiles in angle and the character walks in the middle in a straight line. I couldn't figure out how to change the collision of my tileset so the character walks in the middle.

What I did was create an invisible floor and use it as a collision box. Works well, but I would like to know if there's a more elegant way to do this.

Thanks in advance for your help!

Cheers,

-James Alex-
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Post » Sat Aug 17, 2013 4:47 am

Nevermind, I actually found the solution just to realize that my question was noob indeed :D

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