Platformer designing controls

Discuss game development design and post your game ideas

Post » Thu Oct 25, 2012 2:39 am

Great suggestions TL22! I will keep these in mind.
B
13
S
3
G
1
Posts: 12
Reputation: 1,705

Post » Thu Oct 25, 2012 11:49 pm

Custom controls, let the player choose what ever they want.
B
134
S
65
G
16
Posts: 1,766
Reputation: 19,190

Post » Fri Oct 26, 2012 5:20 am

Define controls, but follow alspal advice if you want to be comprehensive! Some countries don't have a QWERTY keyboard. A huge chunk of France, Belgium users have AZERTY keyboards.

http://en.wikipedia.org/wiki/Keyboard_layout#AZERTY

Some computers, especially older laptops, have really awkwardly placed arrow keys, or the arrow keys can only be accessed via the Fn key. Ya just can't win
B
51
S
13
G
8
Posts: 194
Reputation: 7,311

Post » Fri Oct 26, 2012 12:45 pm

[QUOTE=Draspur]
While that's applicable here, I can't read this without wincing. Take oblivion, magic, starcraft, league. He never said he was going for the general public. Besides, if done fluently, it's hard not to keep track of these things.[/QUOTE]

Sorry, I should have said the best casual/browser games.
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Previous

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests