PLATFORMER: Double jump

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Post » Sun Oct 30, 2011 3:55 pm

Iiii dint really quite saw any example of this so I though ill share an example of jumping in air.
Sudgestions and examples with other ideas for this topic are welcome!



Example contains:
-Basic description in eventsheet
-performing doublejump once everytime the player is in air with Global variable


File: http://dl.dropbox.com/u/5214903/GM/DoubleJump.zip

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Post » Mon Oct 31, 2011 8:00 am

Just move on and make more platform-tuts please =)) very nice =)
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Post » Tue Nov 01, 2011 12:38 pm

Cooooool.

Thanks a lot :)
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Post » Mon Jun 18, 2012 12:46 pm

Hi in China and it wont let me download from dropbox. I was keen to see how this and wall sliding is done, any other way to get the file?

Cheers
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Post » Mon Jun 18, 2012 1:49 pm

@booth:



Can you view images from Imgur.com? If not you could just PM me your e-mail and I'll send the .capx.
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Post » Mon Jun 18, 2012 3:21 pm

Nice, it's very useful! thanks Nimtrix! I think i'll give it a try with my incoming game to learn a little more..
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Post » Wed Jun 20, 2012 4:22 am

Nimtrix the image is showing, awesome mate really appreciate that, I got my guy interacting with physics objects, shooting and such, now with the double jump it's almost there.
I have drawn out a level that requires wall jumping, Too much to ask if you know how to do that?

Thanks again mate
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Post » Wed Jun 20, 2012 5:27 am

I got a sort of wall jump working by manipulating your above example, only problem is getting him to hold onto the wall for a couple seconds. I have linked to my example (tried putting image but it told me I was spam!)

http://www.tellthemisaidsomething.com/bits

Any ideas?
Thanks again Nimtrix, that double jump works perfectly
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Post » Mon Nov 19, 2012 5:21 pm

Are you still in need of help for wall sliding/grabbing?
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Post » Wed Nov 21, 2012 2:19 am

what does it do? I mean... I know it makes a double jump, but what does the vector and that stuff got to do with it?
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