I am currently learning the engine and making a test Platformer. In this game, the play area is bigger than the screen and there are platforms with enemies outside the player's screen. I have set up edge markers to stop the enemies from walking off a platform according to the tutorials.
The problem I have is that enemies that are off screen seem to randomly disregard the edge marker, making them walk off the platforms. Can anyone help me?
I think it's the jump-through behaviour that's causing the problem, your edge markers seem to work fine if you swap out the jump-through with a solid. Not sure why the behaviour isn't working though, sorry.