Today I used the platform behavior that automaticaly controls the enemy with events to make an example.
I learned that the main plus in using the platform behavior rather than bullet behavior is better control of a enemy with gravity who can move on solid objects and simulate movements like jump.
Sudgestions and examples with other ideas for this topic are welcome!
-Basic description in eventsheet
-Enemy with platform behavior is controled in eventsheet
-Enemy being turned left and right by overlaping just one sprite
-Enemy jump simulation to reach higher places