PLATFORMER: Enemy control with platform behavior

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Post » Wed Apr 18, 2012 1:00 pm

interesting stuff.thnx 4 sharing!
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Post » Fri Apr 27, 2012 8:29 am

Thanks a lot, this will be very usefull
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Post » Tue Oct 30, 2012 10:58 pm

[QUOTE=Miu3]
Heres a fixed version with some explanation after hours of testing

http://dl.dropbox.com/u/5214903/GM/test8fixed.zip

My made examples are not perfect. They are just one of many ways how to make things but i hope this solves your problem[/QUOTE]


The enemy minion degree setting is acting up in this example.
See the rotation after it touches the invisible containment object.

Enemy is literally turning upside down.
Krish
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Post » Wed Nov 07, 2012 7:57 pm

How to fix the turning upside down?
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Post » Wed Jan 09, 2013 10:25 pm

[QUOTE=IAMNoob98] How to fix the turning upside down?[/QUOTE]

I solved using this. Don't know if it's the best solution, but it worked:

Enemy.X > Item.X = Set Angle to 180 degrees
                   Set Flipped


Enemy.X < Item.X = Set Angle to 0 degrees
                   Set Not Flipped


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Post » Tue Feb 26, 2013 10:27 pm

you can make just make a flip action... and ALSO make an unflip action... if you just want a left right thing its "Mirror" instead of flip.
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Post » Sun Nov 02, 2014 10:18 pm

oops. seems like the ops link no longer works!
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Post » Wed Mar 04, 2015 12:24 am

Link is 404 :(
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