Yes, another example I made wich I hope doesnt start to get on nerwes to some ppl ^^;
This example does that so called "Mario jumping" after the player kills the enemy plus a enemy spawner that creates enemies wich move to the edge like lemmings lol
Sudgestions and examples with other ideas for this topic are welcome!
-Basic description in eventsheet
-Enemy spawner that spawns every 5 seconds an enemy
-Enemy with bullet behavour, completely made in events
-Player with platform behavour that kills enemy by jumping over it and then performs a jump from it