PLATFORMER: Enemy motion Spawn and Jump over

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Post » Sun Oct 30, 2011 2:49 pm

Yes, another example I made wich I hope doesnt start to get on nerwes to some ppl ^^;

This example does that so called "Mario jumping" after the player kills the enemy plus a enemy spawner that creates enemies wich move to the edge like lemmings lol

Sudgestions and examples with other ideas for this topic are welcome!

Example contains:
-Basic description in eventsheet
-Enemy spawner that spawns every 5 seconds an enemy
-Enemy with bullet behavour, completely made in events
-Player with platform behavour that kills enemy by jumping over it and then performs a jump from it


File: http://dl.dropbox.com/u/5214903/GM/EnemieJumpKillSpawn.zip


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Post » Tue Mar 13, 2012 3:56 pm

I'm wondering if there's any way to create a bouncing object, kind of like the springs in Super Mario Brothers or the balls that bounce in Yoshi's Island.

I tried doing this with your method of bouncing but replacing the destroy enemy event with a stimulated jump event with a value of over 9000 (yes, DBZ pun intended just to prove how mad I was when experimenting).

Take a look:

http://dl.dropbox.com/u/42828331/construct2/bounce-ball.capx
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Post » Mon Apr 23, 2012 10:34 am

@Miu3:
clever function -> very nice & useful to me. Just what i was looking for.Thnx a lot!
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