PLATFORMER: Enemy patrol

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Post » Mon Oct 31, 2011 7:01 pm

This example is rather more advanced and just one of ways how to make the enemy patrol in its own horizontal zone and got a sight effect that responds by imitating the seeing of player in specific distance and takes actions by it.
I hope its not too difficult to understand ^^;

Note: No variables used.

Sudgestions and examples with other ideas for this topic are welcome!

Example contains:
-Basic description in eventsheet
-Enemy with bullet behavour patroling in its own horizontal, customizable patrol zone
-Enemy chasing player on sight

File: http://dl.dropbox.com/u/5214903/GM/Enemy%20Patrol.zip
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Post » Mon Oct 31, 2011 7:29 pm

I did that sample file with another method, feel free to try ^^

(I know, the sample is not detecting the walls properly)

http://dl.dropbox.com/u/47035927/Chasing%20Sample.capx
http://dl.dropbox.com/u/47035927/Chasing%20Sample/index.html
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Post » Mon Feb 10, 2014 6:32 pm

the link to the file that you has put doen't work.... is it possible for you to attach it again ... as I am having same problems .. thank you very much ...
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Post » Fri Feb 27, 2015 10:35 pm

Thanks for keeping the file available in your Dropbox
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