Platformer - Glow question

For questions about using Classic.

Post » Sun Dec 21, 2008 11:26 pm

If i was to make a part of my player's sprite glow a certain color, what would i do? is this even possible?
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Post » Mon Dec 22, 2008 12:14 am

Try putting a sprite on top of the player with the Additive effect. You could try changing the opacity for a pulsating glow.
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Post » Mon Dec 22, 2008 1:06 am

[quote="Ashley":25r9k0ok]Try putting a sprite on top of the player with the Additive effect. You could try changing the opacity for a pulsating glow.[/quote:25r9k0ok]

hmm. well how would i have it follow a certain part of the player, even through animations?
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Post » Mon Dec 22, 2008 1:11 am

You could put an image point where you want the glow to be. It's the blue dot tool in the picture editor. You can set an image point somewhere on each animation frame, so if you use an event to set the glow sprite's position to that image point, it will update with animations etc.
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Post » Mon Dec 22, 2008 1:13 am

[quote="Ashley":3i1f17b9]You could put an image point where you want the glow to be. It's the blue dot tool in the picture editor. You can set an image point somewhere on each animation frame, so if you use an event to set the glow sprite's position to that image point, it will update with animations etc.[/quote:3i1f17b9]

i actually tried that, but it wouldn't allow me to put more than one point.
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Post » Mon Dec 22, 2008 1:14 am

You can, click the + icon on the toolbar when the image point tool is selected. Use the combo to switch between image points.
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Post » Mon Dec 22, 2008 9:58 am

thanks man. got it working beautifully!:)
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