[QUOTE=Yann] Miu3 > you should use is Mirrored and Set Mirrored/Set Not Mirrored
'cause when I ran your cap, the character was upside-down when facing left.
Maybe you use an old c2 version with the auto mirror option.
Oh! 11th of November.
Patched it for you http://dl.dropbox.com/u/23551572/C2/Mui3-advAnim.capx
Also I can't help but notice that that kind of design choice is really frustrating to manipulate. Having to wait for the character to stop for him to be able to jump. Also you can't simply jump forward or backward.
Well the animations are cute though (:
Yes, this example was made before Webgl was introduced so thankyou very much for updating the example! :)
It is true that this type of character control may be frustrating and alot of extra work.
It is ment to be controled by the animations so you can effect the character depending on its sytuation.
I personaly have a weakness for games that got this type of character where you see it turn around, do its crouching and so on without being interupted by suden change in game controls.
You could for example make a fighting type game in this type of game design or make attack damage on specific frames so the character wont do damage before doing the actual punch animation.
Its a animator thing...
The character cannot jump foward or backward because I simply did not included it in this example but I believe it gives enough ideas how to do these actions aswell :P