It was suposed to be sonic like runner but i cant seem to get the player slide by holding oposite dirrection when in high speed.
Anyway,heres a first try of managing the characters speed with animation speed state.
Sudgestions and examples with other ideas for this topic are welcome!
-Basic description in eventsheet
-Managing players speed with global variables
-Changing animation, depending on the players speed (stand,walk,runn,break)