PLATFORMER: Push/Pull box

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Post » Sun Dec 04, 2011 7:29 pm

This is a small example where I used a solid object with solid and platform behavior to make an imitation of a box being pulled by pressing Z button or pushed by the player.
I find this method good for setting different speed movement so you can basicaly more specify how fast the player shall move the object and can even push it down a cliff!

Note: The platform behavior in boxs settings got the default controls turned off

File: http://dl.dropbox.com/u/5214903/GM/push%20pull%20box.capx
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Post » Sun Dec 04, 2011 8:04 pm

Great job. Thanks for this example
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Post » Sun Dec 04, 2011 10:11 pm

This should go in "Contrust 2 > Your Releases"
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Post » Sun Dec 04, 2011 11:15 pm

Not really.
It is an example of "how do I do something".
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
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Post » Sun Dec 04, 2011 11:49 pm

Miu3 you should compile all your "This is a small example of" in one topic and push it on top when you have new stuff to show.
This way your old stuff won't disappear into oblivion and you will have more feedback.
And for example if one day someone remembers "Oh yeah Miu3 did something neat like that..." and it was 3 months ago... it might be hard to find.

As far as forum category goes, I think it fits the "how do I" theme...
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Post » Mon Dec 05, 2011 12:45 am

[QUOTE=mina] Great job. Thanks for this example[/QUOTE]

youre welcome, hope it helps atleast to get some ideas :)


[QUOTE=dcrew] This should go in "Contrust 2 > Your Releases"[/QUOTE]


Well, I think the "How do I" section is ment mainly to look for solutions to do things and I just share examples that my mind comes up with to give some solutions since I love learning from examples that others make aswell :)
To me the "Your creations" topic is rather for own games finished and in progress.




[QUOTE=Yann] Miu3 you should compile all your "This is a small example of" in one topic and push it on top when you have new stuff to show.
This way your old stuff won't disappear into oblivion and you will have more feedback.
And for example if one day someone remembers "Oh yeah Miu3 did something neat like that..." and it was 3 months ago... it might be hard to find.

As far as forum category goes, I think it fits the "how do I" theme...[/QUOTE]

Well the topic wont be pushed to top by simply editing the post and im no fan of the bump method. Also the screenshots I find not fitting to make for these type of examples to get the "atention" between posible comments. If some examples become useful then Kyatric is kind to feature them in FAQ
http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html
so ppl may find them.
I do understand though that seeing constantly a topic that starts with "PLATFORMER:" migh not be best solution and i apreseate your sudgestion but then even if i do put everything in one post and come back like in a week with something new then iam the one who has to browse all over the "how do i" section for my own post to update it XD;
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Post » Mon Dec 05, 2011 1:36 am

You have an historic of your own post in the profil
http://www.scirra.com/users/miu3
Also you can keep a bookmark of your topic.

As far as bump goes, I would just Reply to my own topic with the new update, and edit the first post by adding the new capx with a little description and changing the title like "Miu3's R&D [UPDATE 2011-05-12]"

And yeah Kyatric is a nice french guy who maintain a neat FAQ, but compiling some of your stuff might help a bit.

who talked about screenshot?
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Post » Mon Dec 05, 2011 1:53 am

Thank you so much, I was going crazy trying to fix a detection issue when doing this. It believed that it would not be able to put something in my game, but you got to this example and you'll be able to make it deeper. Again thank you very much.
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Post » Tue Dec 06, 2011 4:04 pm

[QUOTE=Yann] You have an historic of your own post in the profil
http://www.scirra.com/users/miu3
Also you can keep a bookmark of your topic.

As far as bump goes, I would just Reply to my own topic with the new update, and edit the first post by adding the new capx with a little description and changing the title like "Miu3's R&D [UPDATE 2011-05-12]"

And yeah Kyatric is a nice french guy who maintain a neat FAQ, but compiling some of your stuff might help a bit.

who talked about screenshot?[/QUOTE]



Hmmm I guess I can give it a try after I get more time to set the things up.
Thankyou for the suggestion :)
As for the screenshots, I was just thinking foward about other posibilities, sorry ^^;


[QUOTE=AzelDragoon] Thank you so much, I was going crazy trying to fix a detection issue when doing this. It believed that it would not be able to put something in my game, but you got to this example and you'll be able to make it deeper. Again thank you very much.[/QUOTE]


Youre welcome
Iam only glad when the example can help
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Post » Fri Mar 16, 2012 12:15 am

I'm having some issues when boxes are stacked.
You wont be able to drag a box if another box is on top of it and sometimes dragging a stacked box will make it just pop down to ground level.

Any idea on how to fix these issues? :/
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