Platformer - Shoot Arrow.

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Post » Wed Jan 25, 2012 5:24 pm

Yep that worked:) ty though and thx for the whole script
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Post » Wed Mar 20, 2013 11:53 am

@Schoening Hi can please help how i could make arrows stick in the Solids they hit. Thanks
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Post » Wed Mar 20, 2013 1:23 pm

I was messing about with arrows last night, I got them to stick in the walls fairly easily, I did something like this:

Event: [Arrow] On Collision with [Wall Object]
Actions: [Arrow] Set speed to 0
          [Arrow] Set Angle to Self.Angle
          [Arrow] > Bullet Behaivour > Set Disabled

If you have more than one type of solid object then put them in a Family and replace [Wall Object] with the family name

(EDIT: Actually I think I removed setting the Angle as it wasn't necessary, but I don't think it hurts)SecondDimension2013-03-20 13:25:40
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Post » Wed Mar 20, 2013 3:22 pm

@SecondDimension
Thank you work like a charm.
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Post » Tue Aug 04, 2015 9:21 am

HI Guys,

I'm looking for action -- And then Fire a "Arrow" with physics and a Denser Physic at the Arrow Head ---

I need to simulate the flight of the arrow.

When arrow's reaching max height
1. The edge of the arrow should fall first and only after the body of the arrow.

My arrow instead flight like peace of crap (fully solid object with center of the mass in the center). Dropping on body of the arrow first

I have broken my head already.

Do you have any Ideas?
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