[Platformer] Tili (a031, new levels, character update!)

Show us your works in progress and request feedback

Post » Wed Jun 21, 2017 4:21 pm

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What are your thoughts? :)

        TILI
A platformer shooter thing. Woo!
It's got a menu! It's got settings! It's got super hard to find easter eggs! It's got boxes!
It's got bows! It's got arrows too.. Otherwise there wouldn't be much point I guess. Plus you can jump on them so yay!

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Other names I considered:
  • Use your bow to get places. Yay, fiziks!
  • The Jiraffe Jockey
  • Billy
  • And Yet It's Another Platformer

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Character update! Also levels 4 and 5 are done!

Goals
  • At least 15 levels (7 / 15)
  • Bonus sections in levels
  • Water ✓
  • More easter eggs
  • Super, super hard ridiculous levels ✓
  • Another environment type (snow? sand? who knows.)
  • A jockeyable giraffe???
  • Maybe a boss fight? :)


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Please leave feedback! Any criticism (e.g. "The effects are way over the top dude") is welcome!

If the game looks corrupted it's because of a bug with the cache! Use this link instead, or clear your website data of the site.
[url=tiliprojecta031.bitballoon.com]Link[/url]
Last edited by Sumyjkl on Sun Jul 09, 2017 11:08 am, edited 6 times in total.
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Post » Sat Jun 24, 2017 11:20 am

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Update a015
・ menu now closes completely when told to
・ effects are disabled if not supported
・ level10 - (super hard level)
・ tidied up some code
・ redid most tile sprites
・ added some new tiles
・ changed start button in loader layout

Use Ctrl + F5 (hard refresh) if there are no changes. This reloads the site instead of fetching from your cache.

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Post » Sat Jun 24, 2017 12:24 pm

Very nice!
Everything works fine for me - except - i can't shoot to the right - he always turns left to shoot?
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Post » Sat Jun 24, 2017 12:43 pm

This is brilliant !
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Post » Sat Jun 24, 2017 1:36 pm

mercuryus wrote:Very nice!
Everything works fine for me - except - i can't shoot to the right - he always turns left to shoot?

Thanks! Are you using a mouse? That's super strange.
If you can, PM me a video or screenshot and I'll look into it.

LaurenceBedford wrote:This is brilliant !

Thanks :D
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Post » Sat Jun 24, 2017 4:08 pm

Sumyjkl wrote:
mercuryus wrote:Very nice!
Everything works fine for me - except - i can't shoot to the right - he always turns left to shoot?

Thanks! Are you using a mouse? That's super strange.
If you can, PM me a video or screenshot and I'll look into it.



I use the mouse.

1.st i go left with arrow key, falling down.
Then walk right by arrow key and press LMB

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Post » Sat Jun 24, 2017 6:48 pm

Hi Sumyjkl

I'm loving Tili so far. My platforming skills are needing sharpened for this beauty.

Absolutely love the look of the game. The music is good too.
The arrow/step mechanic is cool, but sometimes if the arrow is pointing too high the player falls through.

Another thing I noticed is that if you fall off a cliff you "die" before you leave the screen. I think it would look better to allow the player
to fall right out of sight.

Keep up the good work.
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Post » Sun Jun 25, 2017 5:15 am

@stevecameron
Thanks! The idea about the pitfalls is very true. Just implemented it.

stevecameron wrote:The arrow/step mechanic is cool, but sometimes if the arrow is pointing too high the player falls through.

Yeah I've been trying to figure that out. The arrows breaking on too much of a slope is intentional, but the glitching right through without registering that you even stood on it isn't. I think it might be because the arrows have such a small collision poly.

@mercuryus
I've updated the game, now the debug option in the settings menu enables a mouse tracker, and prints the mouse position when you fire your bow (and therefore what angle the arrow shoots at). This should show you what's going on. Thanks for the report!


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Update a017
・ player now falls completely off screen when falling to death
・ debug mode now shows mouse and touch position
・ debug prints player and mouse pos on arrow fire
・ screen shake added on death
・ added projectile traps (trigger and timer capable)
・ start of level11
・ updated UI
・ minor changes to colormap generator
Hotfix
・ loader layout displays version

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Use Ctrl + F5 (hard refresh) if there are no changes. This reloads the site instead of fetching from your cache.

Also, this: http://i.imgur.com/8IsTSLl.gif
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Post » Sun Jun 25, 2017 1:27 pm

I love your game but i have a few note.
1. you own domena is better than someone host
2. sometimes check point don`t save my progress game
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Post » Mon Jun 26, 2017 1:08 am

Kazmierczak wrote:I love your game but i have a few note.
1. you own domena is better than someone host
2. sometimes check point don`t save my progress game

Thanks! The checkpoints are only used if you have lives left, otherwise it resets the level. I'll be making this a lot more clear soon.
1. It's not in beta quite yet, so it's low priority. I'll put it on its own domain eventually, or release it on a proper platform.
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