[Platformer] Tili (a031, new levels, character update!)

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Post » Tue Jun 27, 2017 4:51 am

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Update a025
Mega Update ahoy!

Additions
・ all new level detail popup for doors; shows score and achievement (e.g. done without deaths, 100 score or just finished)
・ level scores can be cleared individually (hover over score number at the door to the level)
・ now layout data capable, meaning colormaps and many other things (even starting lives, etc.) can be changed in each level
・ waterfalls! (they're a bit laggy, so will be somewhat rare)
・ level3 added
・ showcase level with night mode
・ now has alternate controls for those who don't wish to use the mouse (but they will be inherently ridiculously hard)

Fixes
・ fixed traps firing incorrectly when paused
・ tidying up some code stuff
・ several map edits, making many easier
・ fixed noise still visible after fighting gameEndDemon
・ fixed [level]_scoreMax not saving to webStorage

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Question is, can you finish level 1 with 0 score? >:)
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Post » Mon Jul 03, 2017 3:04 pm

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Updated to a031! Updated with redone character animations!
Additions
・ level 4 added, level 5 replaced with a new level
・ completely redid character animations (yay red hair and movement!)
・ restructured level select layout
・ new main icon
・ pickup text
・ game remembers where you were when you left the level selection level
・ new badge for not using any checkpoints
・ new 100% completion badge sprite, updated finished badge
・ new tutorial!
・ new button and some GUI sprites

Fixes
・debug teleport now disables score
・ fixed some wrong tiles
・ fixed loader layout not displaying correctly
・ I'm sure there's something else that used to be broken...

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Post » Tue Jul 04, 2017 11:11 pm

Game not running, test in Chrome and Opera
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Post » Sun Jul 09, 2017 3:14 am

@guimaraf
Thanks for the report. Took me a while to figure it out, but it should work now!
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Post » Mon Jul 10, 2017 2:15 am

I played a little here, the game is very good.
Remove the reset checkpoint, this discourages the player.
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Post » Mon Jul 10, 2017 4:23 am

guimaraf wrote:I played a little here, the game is very good.
Remove the reset checkpoint, this discourages the player.

Thanks!
Do you mean how the game resets until you get to the first checkpoint or how it resets after you've lost all your lives?
I've considered making it so that you can still finish the level but the level shows how many times you've died in the score. The game is meant to be hard, but yes, not discourage the player.
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Post » Mon Jul 24, 2017 7:48 pm

It's kinda true, I didn't even realise there were lives until it restarted. It didn't discourage me, I just decided to tread more carefully, although this is one of the first levels so maybe on very challenging levels it would get frustrating to be at a 'checkpoint' then have it restart the whole level.
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