Steps to reproduce:
1. Use the arrow keys to move the player to the walls either to the left or right.
2. Keep holding in the arrow key.
The player slides down through the jump-thru floor beneath.
The player should simply stop dead, as it did in previous versions of C2. I've saved the same example in r132 here, and it behaves itself there.
Firefox: not tested
Internet Explorer: not tested
Operating system & service pack:
Windows 8 64-bit
Construct 2 version:
I've noticed the other thread on jump-thrus, but it became very muddled and I wasn't sure it was the exact same issue I was having. Anyway, I decided to just post this thread as a clear, concise example of the bug I'm experiencing. Apologies if this is a duplicate.