Platformer/Jump-thru behaviour bug (r136)

Bugs will be moved here once resolved.

Post » Thu Jun 27, 2013 5:37 pm

Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/14522925/C2%20examples/BuggyJumpThru.capx

Steps to reproduce:
1. Use the arrow keys to move the player to the walls either to the left or right.
2. Keep holding in the arrow key.

Observed result:
The player slides down through the jump-thru floor beneath.

Expected result:
The player should simply stop dead, as it did in previous versions of C2. I've saved the same example in r132 here, and it behaves itself there.

Browsers affected:
Chrome: yes
Firefox: not tested
Internet Explorer: not tested

Operating system & service pack:
Windows 8 64-bit

Construct 2 version:
r136

I've noticed the other thread on jump-thrus, but it became very muddled and I wasn't sure it was the exact same issue I was having. Anyway, I decided to just post this thread as a clear, concise example of the bug I'm experiencing. Apologies if this is a duplicate.GeometriX2013-06-27 17:38:35
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Post » Tue Jul 02, 2013 11:04 am

Should be fixed in the next build.
Scirra Founder
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Post » Tue Jul 02, 2013 12:58 pm

\o/
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