Platformer/Shmup Prototype With A Customisable Loadout

Show us your works in progress and request feedback

Post » Fri May 30, 2014 5:36 pm

Hi! I've been recently trying to get back into the gamedev swing of things now my year of uni has finished and thought I'd start with this.

Gameplay Gif: http://i.minus.com/ibwaSbcBmm0gZy.gif

Play It In Browser: http://levelupjordan.itch.io/platformershmup-prototype

The game is customisable in a similar way to Luftrausers where you mix and match different perks, this is very early on so it looks pretty rough but I'd still appreciate feedback on general gameplay, over/underpowered weapons and performance.


You lose when your combo hits 0, that's not really explained in game at the moment. Again, sorry.
Last edited by LevelUpJordan on Sun Jul 06, 2014 12:36 pm, edited 8 times in total.
B
23
S
4
G
1
Posts: 71
Reputation: 8,346

Post » Mon Jun 02, 2014 9:46 am

Why can't you make it a webgame? (i'm not good with the technical stuff)
B
10
S
2
Posts: 26
Reputation: 687

Post » Mon Jun 02, 2014 11:35 am

Erfeo wrote:Why can't you make it a webgame? (i'm not good with the technical stuff)


Hey Erfeo

I was really stupid and made the resolution much too high so nowhere will host it really, although to be honest I quite like the idea of having a downloadable game but it's a lot more difficult at the moment when looking for feedback.
B
23
S
4
G
1
Posts: 71
Reputation: 8,346

Post » Tue Jun 03, 2014 3:26 pm

Message: Erfeo can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
Again I don't have much technical knowledge but I would reconsider making it work on the web. If you use something like https://www.bitballoon.com/ it really shouldn't cause too much trouble especially since you only have placeholder assets.

As for feedback for the actual game, I think you should see this talk by Vlambeer's JW especially since you like their game and are making a somewhat similar game.
https://www.youtube.com/watch?v=AJdEqssNZ-U#t=484

It certainly helped me a lot.
B
10
S
2
Posts: 26
Reputation: 687

Post » Sat Jul 05, 2014 5:47 pm

I've updated a fair bit although progress has been a bit slow due to illness, there is now some art in the game. Only the main player and the basic enemies but it should set the tone (see the gameplay gif in the original post).

There are multiple levels and objectives which on completion spawns you to a new random level and reduces the difficulty.

Coins can now be collected for points and combo.

Please give it a try :)
B
23
S
4
G
1
Posts: 71
Reputation: 8,346

Post » Sun Jul 06, 2014 12:47 am

What resolution did you set, that can't be play online?
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Sun Jul 06, 2014 7:44 am

A0Nasser wrote:What resolution did you set, that can't be play online?


@A0Nasser Sorry, that information is out of date, the link is for the online version. The game is 1920x1080
B
23
S
4
G
1
Posts: 71
Reputation: 8,346

Post » Sun Jul 06, 2014 12:15 pm

Ok, my screen resolution is 1366 x 768.
And i can't view your game right, it's so big.
You do not have the required permissions to view the files attached to this post.
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Sun Jul 06, 2014 12:30 pm

Right click and save the images to view it in full size.
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Sun Jul 06, 2014 12:35 pm

@A0Nasser Sorry, I'm not having a good day! That's a very old link, the newer one shouldn't have that issue. I've updated it now. Thanks and sorry for wasting your time.

At the very most you may have to zoom out slightly but as I say, it should work fine with that link :)
B
23
S
4
G
1
Posts: 71
Reputation: 8,346

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 4 guests